This weapon can't be built in Classic mode, however it is usable during the Prologue segment of the game, making it the only non-Classic, non-DLC weapon that can be wielded in Classic. Despite being such a commonly used weapon, it is surprising that there is no blueprint for it.These weaknesses can be overcome by upgrading it with damage and clip upgrade chips. It makes up for this by being accurate at longer range and having a fast rate of fire. The Bullpup Rifle has a reliably fast fire rate by default, but has a magazine of 20 and mediocre damage for an automatic weapon. This produces an accurate rapid-firing bullpup rifle.īy default, there is no lower tool for the Bullpup Rifle, though Isaac Clarke/ John Carver can attach one if the need arises The upper tool of Bullpup Rifle consists of a Military Engine with a Rail Accelerator upper tool tip. The Bullpup is mounted on any heavy frame, like all 2 handed weapons. Several are used throughout the game by members of the Circle, as they try to kill Isaac and Carver. Another can be created by Isaac Clarke at the first bench he comes across. One later appeared in use by EarthGov Special Forces Sergeant John Carver. soldiers PVT Tim Caufman and PVT Sam Ackerman during the game's prologue. It originally appeared being used by S.C.A.F. In skilled hands it can potentially become a frighteningly devastating piece of armament to wield against both Necromorphs and Circle members. The Bullpup rifle is highly effective when a large volume of fire needs to be concentrated at a particular spot or while engaging human enemies due to the weapon's precision. Its mediocre damage is mitigated by its fast-automatic action, which enables it to quickly mow down anything short of an Alien Necromorph in a few shots. The Bullpup Rifle boasts a significantly higher rate of fire and rapid-firing accuracy compared to most other automatic weapons, which gives it an edge when it comes to engaging targets at range. The S.C.A.F.'s Bullpup Rifle was wielded by soldiers of the S.C.A.F.
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